general notes
- quadruple crossing is physical damage, not magical
- if your reactions are fast enough, you can find the safe spot for mouser based on which center tile gets knocked out first. perfect if you’re like me and sometimes don’t pay attention at all!
- the clone that punches you up/down has a sound cue for when she teleports behind you. you can use this to determine when to face the correct direction for punch up.
- the sleepy cat clones always face each other
- if you have the HP for it, you can eat both wind AOEs during nailchipper
a note on mouser 2
it may be tempting to spread further than the single tile if you get splintering nails, but it is unsafe to do so. the cones are so wide that if the person getting punched is on the inside corner, they will get cleaved by the cone and die. here is a video showcasing what i mean.